The majority of mobile phone users who download and use applications choose to download those apps based on recommendations and good user experience (UX), rather than the brand name company or organization that released it, according to a survey.
The survey of 781 online adults who download and use mobile apps found that many organizations and companies are failing their users as well as their own brand.
Mobile appears to be identified as a critical part of an overall brand experience, and the survey results revealed that 76 percent of mobile application users agree that all brand name companies and organizations should have mobile apps to make shopping or interacting with them easier. However, 38 percent of mobile application users agree that they are not satisfied with most of the apps currently available from their favorite brand name companies/organizations, and 69 percent agree that if a brand name mobile app is not useful, helpful or easy to use it results in a negative perception about the brand.
Key figures include:
-- 32 percent have told others about a bad experience with a mobile app
-- 13 percent have avoided downloading applications from a brand name company or organization due to a previous bad experience with another app offered by that brand
Usability and User Experience More Important Than Brand Name Alone
Users have high expectations for organizations' and brands' mobile apps. In fact, 73 percent of mobile app users agree that they expect a company's mobile app to be easier to use than its website.
According to online adults who download and use mobile apps, usability and user experience are more important than brand name alone. Only 18 percent of mobile app users consider whether the application is from a brand name company or organization when deciding whether to download an app.
The survey discovered that users download apps based on the following UX considerations:
-- 74 percent think it should be easy to use
-- 75 percent think it should do exactly what they want or need it to do
-- 57 percent think it should be well designed
Of those who say they have downloaded apps because of recommendations from others, on average they report that 29 percent of their downloaded apps were downloaded as a result of a recommendation from someone they know that had a good experience.
Other key figures include:
-- 66 percent have downloaded an app based on a review or recommendation
-- 57 percent have recommended an app because of a positive experience
Every company, large and small, thinking about creating a mobile application should take into consideration the fact that mobile is an important piece of the overall customer experience.
Comment from Rebecca Flavin, CEO of EffectiveUI: The results of our survey are quite telling, and further proof that organizations must invest more in the user experience of their mobile apps, rather than rely solely on the brand. Mobile applications are the sure fire way to extend a brand. It's time for organizations to understand how to fully leverage the mobile channel and optimize a user-centered approach to drive adoption, as well as reinforce and drive brand loyalty.
Companies can ensure mobile success by focusing on the overall UX when creating a mobile application, which includes some of the following steps:
-- Focus on the customer need, as well as the business need: Conduct research to find out whether your customers want to engage with your company via a mobile device and how they're using the mobile channel to accomplish their goals; avoid creating an app for the sake of creating an app.
-- Design for the right device: Again, research will help you uncover which devices your customers use most.
-- Make sure your feature set fits the mobile experience: Too often, companies try to put the same features in their mobile device as their website. While drilling down is fine on the Web, mobile users tend to act more linearly with a mobile application.
About the survey: The survey was conducted online within the United States by Harris Interactive on behalf of EffectiveUI from September 30 - October 4, 2010, among 2,250 adults ages 18 and older and October 5-7, 2010, among 2,098 adults ages 18 and older, for a combined total of 4,348 adults ages 18 and older. This online survey is not based on a probability sample and therefore no estimate of theoretical sampling error can be calculated. For complete survey methodology, including weighting variables, please contact Aaron Wessels at 415-378-8090.
Contact: http://www.harrisinteractive.com
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